teleport Teleports the entity(s) to a certain position (without changing their rotation). Teleport teleport facing teleport facing entity Teleports the entity(s) to a certain position and changes their rotation to the specified rotation. Teleport teleport Teleports the executor or the specified entity(s) to the position of an entity, and makes it face horizontally and its horizontal rotation the same as the specified entity's. teleport teleport Teleports the executor or the specified entity(s) to a certain position (without changing its rotation). teleport teleport facing teleport facing teleport teleport facing teleport facing Teleports the executor or the specified entity(s) to a certain position and changes their rotation to the specified rotation. Arguments īE: victim: target: CommandSelector Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor. īE: destination: x y z: CommandPositionFloat Specifies the coordinates to teleport the target(s) to. Must be a three-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations.īE: destination: target: CommandSelector Specifies the entity to teleport the target(s) to. In Java Edition, the target selector must be in single type.īE: yRot: value: RelativeFloat and : RelativeFloat Specifies the rotation. Must be a rotation with double or float number elements, including yaw and pitch, measured in degrees. For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down.Tilde notation can be used to specify a rotation relative to the executor's rotation or the target's previous rotation. īE: lookAtPosition: x y z: CommandPositionFloat Specifies the coordinates to make the target(s) facing to.īE: lookAtEntity: target: CommandSelector Specifies the entity to make the target(s) facing to. Must be a player name, a target selector or a UUID. JE: : entity_anchor Specifies whether the entity'eyes or feet to make the target(s) facing to. Must be either eyes or feet.īE: checkForBlocks: Boolean: enum Must be a boolean (either true or false). If set to true, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). , destination: target, or lookAtEntity: target fails to resolve to a single entity (named player must be online)ĭestinated position's or exceeds the range of [-30000000, 30000000), or exceeds the range of [-20000000, 20000000)ĬheckForBlocks: Boolean is true and the specified position is obscured or player: target fails to resolve to one or more entities (named players must be online) The arguments are not specified correctly If false or not specified, the default behavior applies (do no check just teleport the target(s)). Teleports the targets to the specified destination. To teleport the executing player to Alice: teleport Alice.To teleport all players to the executing player: teleport To teleport the executing player to x=100 and z=100, but three blocks above their current position: teleport 100 ~3 100.
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